And obiviously, like many others, I've put Knightwasher on Greenlight. Greenlight link - Same poem as above, sorry.Īlso redone my website, now I can actually say "I like it!" instead of "There's the shitty page with nothing on it, enjoy. New website! - I finally got it done and uploaded. I kinda liked the tile system and I do have plans for it, I guess the "upper" world is tileless but dungeons, caves and such (even the big city) could be tiled for the exploration of unknown part :) Redone all the "old areas" as new seamless and tileless terrain. That game is Secrets of Grindea, a very Secret of Mana-ish action RPG now with a demo (demos are what we had in the olden days before Early Access). No new release yet as I still need to clean and fix a few of the entity placement and wall collision bits before I'll consider it stable enough for the public, even if it is only pre-alpha :)įirst real trailer is up, instead of random videos! Also reminded me why I abandoned Adobe Premiere. Would be interested to hear what you guys think of it, especially when compared against the current logo I was thinking about maybe toggling off individual roof/wall items based on line of sight but I'm not sure.Īnd finally, I've been playing about in photoshop and think I've possibly found a new logo style. Secrets of Grindea is an old-school Action RPG with co-op support for up to 4 players. The internal cut-away effect (in image 'two' above) needs a lot more work, it's very ugly, but I'm not sure which way to go with it to get a really nice effect which makes things nice and visible. Shoot your gun and every zombie in 40 meters will start ambling toward where they heard that sound. one twoĪdded zombie idle wandering when they're not chasing youĪdded ability for AI to respond to positional sound with distance and volume thresholds. It's been a little while since I participated in SS, so here we go.Ĭontinued work on the building editor ( screenshot) and added the ability to add entities to buildings that have a chance to spawnįirst pass integration of editor-created houses in to the actual game.
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